FReflectionCaptureProxy

Represents a reflection capture to the renderer.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

class FReflectionCaptureProxy

Remarks

Represents a reflection capture to the renderer.

Variables

Name Description

Public variable

FVector

 

BoxScales

Public variable

FMatrix

 

BoxTransform

Box properties.

Public variable

float

 

BoxTransitionDistance

Public variable

float

 

Brightness

Public variable

bool

 

bUsingPreviewCaptureData

Public variable

FVector

 

CaptureOffset

Public variable

const UReflecti...

 

Component

Public variable

float

 

EncodedHDRAverageBrightness

Public variable

FTexture *

 

EncodedHDRCubemap

Public variable

uint32

 

Guid

Public variable

float

 

InfluenceRadius

Public variable

TUniformBufferR...

 

MobileUniformBuffer

Used with mobile renderer

Public variable

int32

 

PackedIndex

Public variable

FVector

 

Position

Properties shared among all shapes.

Public variable

FPlane

 

ReflectionPlane

Plane properties.

Public variable

FVector4

 

ReflectionXAxisAndYScale

Public variable

EReflectionCapt...

 

Shape

Public variable

int32

 

SortedCaptureIndex

Constructors

Name Description

Public function

FReflectionCaptureProxy

(
    const UReflectionCaptureComponent&...
)

Functions

Name Description

Public function

void

 

SetTransform

(
    const FMatrix& InTransform
)

Public function

void

 

UpdateMobileUniformBuffer()

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