FReplicatedPhysicsTarget

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PhysicsReplication.h

Include

#include "PhysicsReplication.h"

Syntax

struct FReplicatedPhysicsTarget

Variables

Name Description

Public variable

float

 

AccumulatedErrorSeconds

Physics sync error accumulation

Public variable

float

 

ArrivedTimeSeconds

Client time when target state arrived

Public variable

FName

 

BoneName

The bone name used to find the body

Public variable

FDebugFloatHist...

 

ErrorHistory

Public variable

FVector

 

PrevPos

Public variable

FVector

 

PrevPosTarget

Correction values from previous update

Public variable

FRigidBodyState

 

TargetState

The target state replicated by server

Constructors

Name Description

Public function

FReplicatedPhysicsTarget()

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback