FScreenshotRequest

Windows
MacOS
Linux

Syntax

struct FScreenshotRequest

Functions

Name Description

Public function Static

void

 

CreateViewportScreenShotFilename

(
    FString& InOutFilename
)

Creates a new screenshot filename from the passed in filename template

Public function Static

const FStrin...

 

GetFilename()

Public function Static

TArray< FCol...

 

GetHighresScreenshotMaskColorArray()

Access a temporary color array for storing the pixel colors for the highres screenshot mask

Public function Static

bool

 

IsScreenshotRequested()

Public function Static

FOnScreensho...

 

OnScreenshotRequestProcessed()

Public function Static

void

 

RequestScreenshot

(
    bool bInShowUI
)

Requests a new screenshot.

Public function Static

void

 

RequestScreenshot

(
    const FString& InFilename,
    bool bInShowUI,
    bool bAddFilenameSuffix
)

Requests a new screenshot with a specific filename

Public function Static

void

 

Reset()

Resets a screenshot request

Public function Static

bool

 

ShouldShowUI()

Constants

References

Module

Engine

Header

Runtime/Engine/Public/UnrealClient.h

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