FSelectedActorIterator

Selected actor iterator, this is for ease of use but the same can be done by adding [EActorIteratorFlags::OnlySelectedActors](API\Runtime\Engine\EActorIteratorFlags) to

Windows
MacOS
Linux

Inheritance Hierarchy

TActorIteratorBase

FSelectedActorIterator

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/EngineUtils.h

Include

#include "EngineUtils.h"

Syntax

class FSelectedActorIterator : public TActorIteratorBase< FSelectedActorIterator >

Remarks

Selected actor iterator, this is for ease of use but the same can be done by adding EActorIteratorFlags::OnlySelectedActors to

Constructors

Name Description

Public function

FSelectedActorIterator

(
    UWorld* InWorld
)

Constructor

Public function

FSelectedActorIterator

(
    EActorIteratorType
)

Constructor for creating an end iterator

Public function

FSelectedActorIterator

(
    UWorld* InWorld,
    TSubclassOf< AActor > InClass
)

Constructor

Typedefs

Name

Description

Super

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