FSelectedLightmapSample

Stores debug information for a lightmap sample.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/LightMap.h

Include

#include "LightMap.h"

Syntax

struct FSelectedLightmapSample

Remarks

Stores debug information for a lightmap sample.

Variables

Name Description

Public variable

UPrimitiveCompo...

 

Component

Public variable

FLightMapRef

 

Lightmap

Public variable

int32

 

LocalX

Position in the texture mapping

Public variable

int32

 

LocalY

Public variable

int32

 

MappingSizeX

Public variable

int32

 

MappingSizeY

Public variable

int32

 

NodeIndex

Public variable

FVector

 

Position

Constructors

Name Description

Public function

FSelectedLightmapSample()

Default ctor

Public function

FSelectedLightmapSample

(
    UPrimitiveComponent* InCompone...,
    int32 InNodeIndex,
    FLightMapRef& InLightmap,
    FVector InPosition,
    int32 InLocalX,
    int32 InLocalY,
    int32 InMappingSizeX,
    int32 InMappingSizeY
)

Constructor used for a texture lightmap sample

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback