FShaderCompileJob

Stores all of the input and output information used to compile a single shader.

Windows
MacOS
Linux

Inheritance Hierarchy

Syntax

class FShaderCompileJob : public FShaderCommonCompileJob

Remarks

Stores all of the input and output information used to compile a single shader.

Variables

Name Description

Public variable

FShaderCompiler...

 

Input

Input for the shader compile

Public variable

FShaderCompiler...

 

Output

Public variable

int32

 

PermutationId

Unique permutation identifier of the global shader type.

Public variable

FShaderType ...

 

ShaderType

Shader type that this shader belongs to, must be valid

Public variable

TMap< const FVe...

 

SharingPipelines

List of pipelines that are sharing this job.

Public variable

FVertexFactoryT...

 

VFType

Vertex factory type that this shader belongs to, may be NULL

Constructors

Name Description

Public function

FShaderCompileJob

(
    uint32 InId,
    FVertexFactoryType* InVFType,
    FShaderType* InShaderType,
    int32 InPermutationId
)

Overridden from FShaderCommonCompileJob

References

Module

Engine

Header

Runtime/Engine/Public/ShaderCompiler.h

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