FShaderCompilingManager::AddJobs

Adds shader jobs to be asynchronously compiled.

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h

Include

#include "ShaderCompiler.h"

Source

/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp

Syntax

void AddJobs
(
    TArray < TSharedRef < FShaderCommonCompileJob , ESPMode::ThreadSafe >> & NewJobs,
    bool bOptimizeForLowLatency,
    bool bRecreateComponentRenderStateOnCompletion,
    const FString MaterialBasePath,
    FString PermutationString,
    bool bSkipResultProcessing
)

Remarks

Adds shader jobs to be asynchronously compiled. FinishCompilation or ProcessAsyncResults must be used to get the results.

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