FShaderCompilingManager::FinishCompilation

Blocks until completion of the requested shader maps.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h

Include

#include "ShaderCompiler.h"

Source

/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp

Syntax

void FinishCompilation
(
    const TCHAR * MaterialName,
    const TArray < int32 > & ShaderMapIdsToFinishCompiling
)

Remarks

Blocks until completion of the requested shader maps. This will not assign the shader map to any materials, the caller is responsible for that.

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