FShaderCompilingManager::HasShaderJobs

Return true if we have shader jobs in any state shader jobs are removed when they are applied to the gamethreadshadermap accessable from gamethread

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h

Include

#include "ShaderCompiler.h"

Syntax

bool HasShaderJobs() const

Remarks

Return true if we have shader jobs in any state shader jobs are removed when they are applied to the gamethreadshadermap accessable from gamethread

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