FSimpleElementPS

Simple pixel shader that just reads from a texture This is used for resolves and needs to be as efficient as possible

Windows
MacOS
Linux

Inheritance Hierarchy

Syntax

class FSimpleElementPS : public FGlobalShader

Remarks

Simple pixel shader that just reads from a texture This is used for resolves and needs to be as efficient as possible

Constructors

Functions

Name Description

Public function Static

FShader *...

 

ConstructCompiledInstance

(
    const ShaderMetaType::CompiledShade...
)

Public function Static

FShader *...

 

ConstructSerializedInstance()

Public function

void

 

SetEditorCompositingParameters

(
    FRHICommandList& RHICmdList,
    const FSceneView* View
)

Sets parameters for compositing editor primitives

Public function

void

 

SetParameters

(
    FRHICommandList& RHICmdList,
    const FTexture* TextureValue
)

Public function Static

bool

 

ShouldCompilePermutation

(
    const FGlobalShaderPermutationParam...
)

Overridden from FShader

Name Description

Public function Virtual Const

uint32

 

GetTypeSize()

Returns the size of the concrete type of this shader.

Public function Virtual

bool

 

Serialize

(
    FArchive& Ar
)

Typedefs

Constants

Name

Description

StaticType

References

Module

Engine

Header

Runtime/Engine/Public/SimpleElementShaders.h

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback