FSkeletalMeshObject::DrawVertexElements

Draw Normals/Tangents based on skinned vertex data

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h

Include

#include "SkeletalRenderPublic.h"

Syntax

virtual void DrawVertexElements
(
    FPrimitiveDrawInterface * PDI,
    const FMatrix & ToWorldSpace,
    bool bDrawNormals,
    bool bDrawTangents,
    bool bDrawBinormals
) const

Remarks

Draw Normals/Tangents based on skinned vertex data

Parameters

Parameter

Description

PDI

Draw Interface

ToWorldSpace

Transform from component space to world space

bDrawNormals

Should draw vertex normals

bDrawTangents

Should draw vertex tangents

bDrawBinormals

Should draw vertex binormals

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