FSkelMeshObjectLODInfo

Setup for rendering a specific LOD entry of the component

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h

Include

#include "SkeletalRenderPublic.h"

Syntax

struct FSkelMeshObjectLODInfo

Remarks

Setup for rendering a specific LOD entry of the component

Variables

Name Description

Public variable

TArray< bool >

 

HiddenMaterials

Hidden Material Section Flags for rendering - That is Material Index, not Section Index

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