FSkeletalMeshObject::PreGDMECallback

Called by [FSkeletalMeshObject](API\Runtime\Engine\FSkeletalMeshObject) prior to GDME.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h

Include

#include "SkeletalRenderPublic.h"

Syntax

virtual void PreGDMECallback
(
    class FGPUSkinCache * GPUSkinCache,
    uint32 FrameNumber
)

Remarks

Called by FSkeletalMeshObject prior to GDME. This allows the GPU skin version to update bones etc now that we know we are going to render

Parameters

Parameter

Description

FrameNumber

from GFrameNumber

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