FSkeletalMeshSceneProxy::DrawStaticElements

Draws the primitive's static elements.

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Override Hierarchy

FPrimitiveSceneProxy::DrawStaticElements()

FSkeletalMeshSceneProxy::DrawStaticElements()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h

Include

#include "SkeletalMeshTypes.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

virtual void DrawStaticElements
(
    FStaticPrimitiveDrawInterface * PDI
)

Remarks

Draws the primitive's static elements. This is called from the rendering thread once when the scene proxy is created. The static elements will only be rendered if GetViewRelevance declares static relevance.

Parameters

Parameter

Description

PDI

The interface which receives the primitive elements.

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