FSectionElementInfo

Info for section element in an LOD

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h

Include

#include "SkeletalMeshTypes.h"

Syntax

struct FSectionElementInfo

Remarks

Info for section element in an LOD

Variables

Name Description

Public variable

bool

 

bEnableShadowCasting

Whether shadow casting is enabled for this section.

Public variable

HHitProxy *

 

HitProxy

The editor needs to be able to individual sub-mesh hit detection, so we store a hit proxy on each mesh.

Public variable

UMaterialInterf...

 

Material

Public variable

int32

 

UseMaterialIndex

Index into the materials array of the skel mesh or the component after LOD mapping

Constructors

Name Description

Public function

FSectionElementInfo

(
    UMaterialInterface* InMaterial,
    bool bInEnableShadowCasting,
    int32 InUseMaterialIndex
)

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