FSoundBuffer::Describe

Describe the buffer (platform can override to add to the description, but should call the base class version)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Audio.h

Include

#include "Audio.h"

Source

/Engine/Source/Runtime/Engine/Private/Audio.cpp

Syntax

virtual FString Describe
(
    bool bUseLongName
)

Remarks

Describe the buffer (platform can override to add to the description, but should call the base class version)

Parameters

Parameter

Description

bUseLongNames

If TRUE, this will print out the full path of the sound resource, otherwise, it will show just the object name

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