FStaticLightingMesh::GetShadingTriangle

Accesses a triangle for shading.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticLighting.h

Include

#include "StaticLighting.h"

Syntax

virtual void GetShadingTriangle
(
    int32 TriangleIndex,
    FStaticLightingVertex & OutV0,
    FStaticLightingVertex & OutV1,
    FStaticLightingVertex & OutV2
) const

Remarks

Accesses a triangle for shading.

Parameters

Parameter

Description

TriangleIndex

The triangle to access, valid range is [0, NumShadingTriangles).

OutV0

Upon return, should contain the first vertex of the triangle.

OutV1

Upon return, should contain the second vertex of the triangle.

OutV2

Upon return, should contain the third vertex of the triangle.

ElementIndex

Indicates the element index of the triangle.

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