FStaticMeshDataType

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Components.h

Include

#include "Components.h"

Syntax

struct FStaticMeshDataType

Variables

Name Description

Public variable

FVertexStreamCo...

 

ColorComponent

The stream to read the vertex color from.

Public variable

FRHIShaderResou...

 

ColorComponentsSRV

A SRV to manually bind and load Colors in the Vertexshader.

Public variable

uint32

 

ColorIndexMask

Public variable

FVertexStreamCo...

 

LightMapCoordinateComponent

The stream to read the shadow map texture coordinates from.

Public variable

int

 

LightMapCoordinateIndex

Public variable

uint32

 

LODLightmapDataIndex

Public variable

int

 

NumTexCoords

Public variable

FVertexStreamCo...

 

PositionComponent

The stream to read the vertex position from.

Public variable

FRHIShaderResou...

 

PositionComponentSRV

Public variable

FVertexStreamCo...

 

TangentBasisComponents

The streams to read the tangent basis from.

Public variable

FRHIShaderResou...

 

TangentsSRV

Public variable

TArray< FVertex...

 

TextureCoordinates

The streams to read the texture coordinates from.

Public variable

FRHIShaderResou...

 

TextureCoordinatesSRV

A SRV to manually bind and load TextureCoordinates in the Vertexshader.

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