FStaticMeshSceneProxy::GetLightRelevance

Determines the relevance of this primitive's elements to the given light.

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Override Hierarchy

FPrimitiveSceneProxy::GetLightRelevance()

FStaticMeshSceneProxy::GetLightRelevance()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h

Include

#include "StaticMeshResources.h"

Source

/Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp

Syntax

virtual void GetLightRelevance
(
    const FLightSceneProxy * LightSceneProxy,
    bool & bDynamic,
    bool & bRelevant,
    bool & bLightMapped,
    bool & bShadowMapped
) const

Remarks

Determines the relevance of this primitive's elements to the given light.

Parameters

Parameter

Description

LightSceneProxy

The light to determine relevance for

bDynamic

(output) The light is dynamic for this primitive

bRelevant

(output) The light is relevant for this primitive

bLightMapped

(output) The light is light mapped for this primitive

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