FStaticMeshStaticLightingMesh::ShouldCastShadow

Determines whether the mesh should cast a shadow from a specific light on a specific mapping.

Windows
MacOS
Linux

Override Hierarchy

FStaticLightingMesh::ShouldCastShadow()

FStaticMeshStaticLightingMesh::ShouldCastShadow()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticMeshLight.h

Include

#include "StaticMeshLight.h"

Source

/Engine/Source/Runtime/Engine/Private/StaticMeshLight.cpp

Syntax

virtual bool ShouldCastShadow
(
    ULightComponent * Light,
    const FStaticLightingMapping * Receiver
) const

Remarks

Determines whether the mesh should cast a shadow from a specific light on a specific mapping. This doesn't determine if the mesh actually shadows the receiver, just whether it should be allowed to.

Returns

true if the mesh should shadow the receiver from the light.

Parameters

Parameter

Description

Light

The light source.

Receiver

The mapping which is receiving the light.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback