FStaticParameterSet

Contains all the information needed to identify a single permutation of static parameters.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticParameterSet.h

Include

#include "StaticParameterSet.h"

Syntax

struct FStaticParameterSet

Remarks

Contains all the information needed to identify a single permutation of static parameters.

Variables

Name Description

Public variable

TArray< FStatic...

 

MaterialLayersParameters

An array of function call parameters in this set

Public variable

TArray< FStatic...

 

StaticComponentMaskParameters

An array of static component mask parameters in this set

Public variable

TArray< FStatic...

 

StaticSwitchParameters

An array of static switch parameters in this set

Public variable

TArray< FStatic...

 

TerrainLayerWeightParameters

An array of terrain layer weight parameters in this set

Functions

Name Description

Public function Const

void

 

AppendKeyString

(
    FString& KeyString
)

Public function Const

bool

 

Equivalent

(
    const FStaticParameterSet& Referen...
)

Public function Const

FString

 

GetSummaryString()

Public function Const

bool

 

IsEmpty()

Checks if this set contains any parameters

Public function

void

 

Serialize

(
    FArchive& Ar
)

Public function

bool

 

ShouldMarkDirty

(
    const FStaticParameterSet* Ref...
)

Indicates whether this set is equal to another, copying override settings.

Public function

void

 

SortForEquivalent()

Public function Const

void

 

UpdateHash

(
    FSHA1& HashState
)

Updates the hash state with the static parameter names and values.

Operators

Name Description

Public function Const

bool

 

operator!=

(
    const FStaticParameterSet& Referen...
)

Public function Const

bool

 

operator==

(
    const FStaticParameterSet& Referen...
)

Tests this set against another for equality, disregarding override settings.

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