FStereoLayerVS

A vertex shader for rendering a transformed textured element.

Windows
MacOS
Linux

Inheritance Hierarchy

Syntax

class FStereoLayerVS : public FGlobalShader

Remarks

A vertex shader for rendering a transformed textured element.

Constructors

Name Description

Public function

FStereoLayerVS()

Public function

FStereoLayerVS

(
    const ShaderMetaType::CompiledShade...
)

Functions

Name Description

Public function Static

FShader *...

 

ConstructCompiledInstance

(
    const ShaderMetaType::CompiledShade...
)

Public function Static

FShader *...

 

ConstructSerializedInstance()

Public function

void

 

SetParameters

(
    FRHICommandList& RHICmdList,
    FVector2D QuadSize,
    FBox2D UVRect,
    const FMatrix& ViewProjection,
    const FMatrix& World
)

Public function Static

bool

 

ShouldCompilePermutation

(
    const FGlobalShaderPermutationParam...
)

Overridden from FShader

Name Description

Public function Virtual Const

uint32

 

GetTypeSize()

Returns the size of the concrete type of this shader.

Public function Virtual

bool

 

Serialize

(
    FArchive& Ar
)

Typedefs

Constants

Name

Description

StaticType

References

Module

Engine

Header

Runtime/Engine/Public/StereoLayerRendering.h

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