FTickableGameObject::IsTickableWhenPaused

Used to determine if an object should be ticked when the game is paused.

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Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Tickable.h

Include

#include "Tickable.h"

Syntax

virtual bool IsTickableWhenPaused() const

Remarks

Used to determine if an object should be ticked when the game is paused. Defaults to false, as that mimics old behavior.

Returns

true if it should be ticked when paused, false otherwise

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