FVideoRecordingParameters

Windows
MacOS
Linux

Syntax

struct FVideoRecordingParameters

Variables

Name Description

Public variable

bool

 

bAutoContinue

If true, a new video will be created based on the original file name and automatically start.

Public variable

bool

 

bAutoStart

If true, video recording will automatically start.

Public variable

bool

 

bExportToLibrary

If true, the saved video will be exported to the platform's video library. If false it will remain as a temporary file only.

Public variable

uint64

 

RecordingLengthSeconds

If greater than 0 sets the length of the ring buffer (maximum limited by platform).

Public variable

FPlatformUserId

 

UserId

Set the user current recording belongs to.

Constructors

Name Description

Public function

FVideoRecordingParameters()

Public function

FVideoRecordingParameters

(
    uint64 InRecordingLengthSeconds,
    bool bInAutoStart,
    bool bInAutoContinue,
    bool bInExportToLibrary,
    FPlatformUserId InUserId
)

References

Module

Engine

Header

Runtime/Engine/Public/VideoRecordingSystem.h

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback