FViewMatrices

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneView.h

Include

#include "SceneView.h"

Syntax

struct FViewMatrices

Constructors

Name Description

Public function

FViewMatrices()

Public function

FViewMatrices

(
    const FSceneViewInitOptions& InitO...
)

Functions

Name Description

Public function

void

 

ApplyWorldOffset

(
    const FVector& InOffset
)

Public function Const

const FVecto...

 

ComputeHalfFieldOfViewPerAxis()

Public function Const

const FMatri...

 

ComputeInvProjectionNoAAMatrix()

Public function Const

const FMatri...

 

ComputeProjectionNoAAMatrix()

Public function Const

const FMatri...

 

ComputeViewRotationProjectionMatrix()

Public function Const

const FMatri...

 

GetHMDViewMatrixNoRoll()

Public function Const

const FMatri...

 

GetInvProjectionMatrix()

Public function Const

const FMatri...

 

GetInvTranslatedViewMatrix()

Public function Const

const FMatri...

 

GetInvTranslatedViewProjectionMatrix()

Public function Const

const FMatri...

 

GetInvViewMatrix()

Public function Const

const FMatri...

 

GetInvViewProjectionMatrix()

Public function Const

const FMatri...

 

GetOverriddenInvTranslatedViewMatrix()

Public function Const

const FMatri...

 

GetOverriddenTranslatedViewMatrix()

Public function Const

const FVecto...

 

GetPreViewTranslation()

Public function Const

const FMatri...

 

GetProjectionMatrix()

Public function Const

const FMatri...

 

GetProjectionNoAAMatrix()

Public function Const

const FVecto...

 

GetProjectionScale()

Public function Const

float

 

GetScreenScale()

Public function Const

const FVecto...

 

GetTemporalAAJitter()

Public function Const

const FMatri...

 

GetTranslatedViewMatrix()

Public function Const

const FMatri...

 

GetTranslatedViewProjectionMatrix()

Public function Const

const FMatri...

 

GetViewMatrix()

Public function Const

const FVecto...

 

GetViewOrigin()

Public function Const

const FMatri...

 

GetViewProjectionMatrix()

Public function

void

 

HackAddTemporalAAProjectionJitter

(
    const FVector2D& InTemporalAAProje...
)

Public function

void

 

HackOverrideViewMatrixForShadows

(
    const FMatrix& InViewMatrix
)

Public function

void

 

HackRemoveTemporalAAProjectionJitter()

Public function Const

bool

 

IsPerspectiveProjection()

Public function

void

 

SaveProjectionNoAAMatrix()

Public function

void

 

UpdatePlanarReflectionViewMatrix

(
    const FSceneView& SourceView,
    const FMirrorMatrix& MirrorMatrix
)

Public function

void

 

UpdateViewMatrix

(
    const FVector& ViewLocation,
    const FRotator& ViewRotation
)

World = TranslatedWorld - PreViewTranslation TranslatedWorld = World + PreViewTranslation

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