FViewUniformShaderParameters

The uniform shader parameters associated with a view.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneView.h

Include

#include "SceneView.h"

Syntax

class FViewUniformShaderParameters

Remarks

The uniform shader parameters associated with a view.

Variables

Name Description

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

AdaptiveTessellationFactor

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

AmbientCubemapIntensity

Public variable

TShaderParameterTypeInfo< FLinearColor >::TAlignedType

 

AmbientCubemapTint

Public variable

TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType

 

AtmosphereInscatterTexture

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

AtmosphereInscatterTextureSampler

Public variable

TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType

 

AtmosphereIrradianceTexture

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

AtmosphereIrradianceTextureSampler

Public variable

TShaderParameterTypeInfo< FLinearColor[2] >::TAlignedType

 

AtmosphereLightColor

Public variable

TShaderParameterTypeInfo< FLinearColor[2] >::TAlignedType

 

AtmosphereLightColorGlobalPostTransmittance

Public variable

TShaderParameterTypeInfo< FVector4[2] >::TAlignedType

 

AtmosphereLightDirection

Public variable

TShaderParameterTypeInfo< FVector4[2] >::TAlignedType

 

AtmosphereLightDiscCosHalfApexAngle

Public variable

TShaderParameterTypeInfo< FLinearColor[2] >::TAlignedType

 

AtmosphereLightDiscLuminance

Public variable

TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType

 

AtmosphereTransmittanceTexture

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

AtmosphereTransmittanceTextureSampler

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

AtmosphericFogAltitudeScale

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

AtmosphericFogDensityOffset

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

AtmosphericFogDensityScale

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

AtmosphericFogDistanceOffset

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

AtmosphericFogDistanceScale

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

AtmosphericFogGroundOffset

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

AtmosphericFogHeightScaleRayleigh

Public variable

TShaderParameterTypeInfo< uint32 >::TAlignedType

 

AtmosphericFogInscatterAltitudeSampleNum

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

AtmosphericFogPower

Public variable

TShaderParameterTypeInfo< uint32 >::TAlignedType

 

AtmosphericFogRenderMask

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

AtmosphericFogStartDistance

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

AtmosphericFogSunDiscScale

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

AtmosphericFogSunPower

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

bCheckerboardSubsurfaceProfileRendering

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

bSubsurfacePostprocessEnabled

Public variable

TShaderParameterTypeInfo< FVector4 >::TAlignedType

 

BufferBilinearUVMinMax

Public variable

TShaderParameterTypeInfo< FVector4 >::TAlignedType

 

BufferSizeAndInvSize

Public variable

TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType

 

CameraAerialPerspectiveVolume

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

CameraAerialPerspectiveVolumeSampler

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

CameraCut

Public variable

TShaderParameterTypeInfo< FMatrix >::TAlignedType

 

CameraViewToTranslatedWorld

Public variable

TShaderParameterTypeInfo< FVector4 >::TAlignedType

 

CircleDOFParams

Public variable

TShaderParameterTypeInfo< FMatrix >::TAlignedType

 

ClipToPrevClip

Public variable

TShaderParameterTypeInfo< FMatrix >::TAlignedType

 

ClipToTranslatedWorld

Public variable

TShaderParameterTypeInfo< FMatrix >::TAlignedType

 

ClipToView

Public variable

TShaderParameterTypeInfo< FMatrix >::TAlignedType

 

ClipToWorld

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

ConstantWaterDepth

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

CullingSign

Public variable

TShaderParameterTypeInfo< FIntPoint >::TAlignedType

 

CursorPosition

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

DeltaTime

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

DemosaicVposOffset

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

DepthOfFieldFarTransitionRegion

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

DepthOfFieldFocalDistance

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

DepthOfFieldFocalLength

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

DepthOfFieldFocalRegion

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

DepthOfFieldNearTransitionRegion

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

DepthOfFieldScale

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

DepthOfFieldSensorWidth

Public variable

TShaderParameterTypeInfo< FVector4 >::TAlignedType

 

DiffuseOverrideParameter

Public variable

TShaderParameterTypeInfo< FLinearColor >::TAlignedType

 

DirectionalLightColor

Public variable

TShaderParameterTypeInfo< FVector >::TAlignedType

 

DirectionalLightDirection

Public variable

TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType

 

DirectionalLightShadowingBrickTexture

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

DirectionalLightShadowingTextureSampler

Public variable

TShaderParameterTypeInfo< uint32 >::TAlignedType

 

DistanceFieldAOSpecularOcclusionMode

Public variable

TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType

 

DistantSkyLightLutTexture

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

DistantSkyLightLutTextureSampler

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

EyeToPixelSpreadAngle

Public variable

TShaderParameterTypeInfo< int32 >::TAlignedType

 

FarShadowStaticMeshLODBias

Public variable

TShaderParameterTypeInfo< FVector2D >::TAlignedType

 

FieldOfViewWideAngles

Public variable

TShaderParameterTypeInfo< uint32 >::TAlignedType

 

FrameNumber

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

GameTime

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

GeneralPurposeTweak

Public variable

TShaderParameterTypeInfo< FVector4 >::TAlignedType

 

GlobalClippingPlane

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

GlobalDistanceFieldSampler0

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

GlobalDistanceFieldSampler1

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

GlobalDistanceFieldSampler2

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

GlobalDistanceFieldSampler3

Public variable

TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType

 

GlobalDistanceFieldTexture0

Public variable

TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType

 

GlobalDistanceFieldTexture1

Public variable

TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType

 

GlobalDistanceFieldTexture2

Public variable

TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType

 

GlobalDistanceFieldTexture3

Public variable

TShaderParameterTypeInfo< FVector4[[GMaxGlobalDistanceFieldClipmaps](API\Runtime\Renderer\GMaxGlobalDistanceFieldClipmaps)] >::TAlignedType

 

GlobalVolumeCenterAndExtent

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

GlobalVolumeDimension

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

GlobalVolumeTexelSize

Public variable

TShaderParameterTypeInfo< FVector4[[GMaxGlobalDistanceFieldClipmaps](API\Runtime\Renderer\GMaxGlobalDistanceFieldClipmaps)] >::TAlignedType

 

GlobalVolumeWorldToUVAddAndMul

Public variable

TShaderParameterTypeInfo< FVector4 >::TAlignedType

 

HairRenderInfo

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

HDR32bppEncodingMode

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

HMDEyePaddingOffset

Public variable

TShaderParameterTypeInfo< FVector >::TAlignedType

 

HMDViewNoRollRight

Public variable

TShaderParameterTypeInfo< FVector >::TAlignedType

 

HMDViewNoRollUp

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

IndirectCapsuleSelfShadowingIntensity

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

IndirectLightingCacheShowFlag

Public variable

TShaderParameterTypeInfo< FVector >::TAlignedType

 

IndirectLightingColorScale

Public variable

TShaderParameterTypeInfo< FVector4 >::TAlignedType

 

InvDeviceZToWorldZTransform

Public variable

TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType

 

LightmapSceneData

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

MaterialTextureBilinearClampedSampler

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

MaterialTextureBilinearWrapedSampler

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

MaterialTextureDerivativeMultiply

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

MaterialTextureMipBias

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

MaxGlobalDistance

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

MinRoughness

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

MobilePreviewMode

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

MotionBlurNormalizedToPixel

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

NearPlane

Public variable

TShaderParameterTypeInfo< FVector >::TAlignedType

 

NormalCurvatureToRoughnessScaleBias

Public variable

TShaderParameterTypeInfo< FVector4 >::TAlignedType

 

NormalOverrideParameter

Public variable

TShaderParameterTypeInfo< int32 >::TAlignedType

 

NumSceneColorMSAASamples

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

OneOverPreExposure

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

OutOfBoundsMask

Public variable

TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType

 

PerlinNoise3DTexture

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

PerlinNoise3DTextureSampler

Public variable

TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType

 

PerlinNoiseGradientTexture

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

PerlinNoiseGradientTextureSampler

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

PreExposure

Public variable

TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType

 

PreIntegratedBRDF

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

PreIntegratedBRDFSampler

Public variable

TShaderParameterTypeInfo< FMatrix >::TAlignedType

 

PrevCameraViewToTranslatedWorld

Public variable

TShaderParameterTypeInfo< FMatrix >::TAlignedType

 

PrevClipToView

Public variable

TShaderParameterTypeInfo< FVector2D >::TAlignedType

 

PrevFieldOfViewWideAngles

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

PrevFrameGameTime

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

PrevFrameRealTime

Public variable

TShaderParameterTypeInfo< FVector >::TAlignedType

 

PreViewTranslation

Public variable

TShaderParameterTypeInfo< FMatrix >::TAlignedType

 

PrevInvViewProj

Public variable

TShaderParameterTypeInfo< FVector >::TAlignedType

 

PrevPreViewTranslation

Public variable

TShaderParameterTypeInfo< FMatrix >::TAlignedType

 

PrevProjection

Public variable

TShaderParameterTypeInfo< FMatrix >::TAlignedType

 

PrevScreenToTranslatedWorld

Public variable

TShaderParameterTypeInfo< FMatrix >::TAlignedType

 

PrevTranslatedWorldToCameraView

Public variable

TShaderParameterTypeInfo< FMatrix >::TAlignedType

 

PrevTranslatedWorldToClip

Public variable

TShaderParameterTypeInfo< FMatrix >::TAlignedType

 

PrevTranslatedWorldToView

Public variable

TShaderParameterTypeInfo< FMatrix >::TAlignedType

 

PrevViewProj

Public variable

TShaderParameterTypeInfo< FMatrix >::TAlignedType

 

PrevViewRotationProj

Public variable

TShaderParameterTypeInfo< FMatrix >::TAlignedType

 

PrevViewToClip

Public variable

TShaderParameterTypeInfo< FMatrix >::TAlignedType

 

PrevViewToTranslatedWorld

Public variable

TShaderParameterTypeInfo< FVector >::TAlignedType

 

PrevWorldCameraOrigin

Public variable

TShaderParameterTypeInfo< FVector >::TAlignedType

 

PrevWorldViewOrigin

Public variable

TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType

 

PrimitiveSceneData

Public variable

TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType

 

PrimitiveSceneDataTexture

Public variable

TShaderParameterTypeInfo< uint32 >::TAlignedType

 

Random

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

RealTime

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

ReflectionCubemapMaxMip

Public variable

TShaderParameterTypeInfo< FVector >::TAlignedType

 

ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

RenderingReflectionCaptureMask

Public variable

TShaderParameterTypeInfo< FVector2D >::TAlignedType

 

RoughnessOverrideParameter

Public variable

TShaderParameterTypeInfo< FVector4 >::TAlignedType

 

ScreenPositionScaleBias

Public variable

TShaderParameterTypeInfo< FMatrix >::TAlignedType

 

ScreenToTranslatedWorld

Public variable

TShaderParameterTypeInfo< FVector4 >::TAlignedType

 

ScreenToViewSpace

Public variable

TShaderParameterTypeInfo< FMatrix >::TAlignedType

 

ScreenToWorld

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

SharedBilinearClampedSampler

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

SharedBilinearWrappedSampler

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

SharedPointClampedSampler

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

SharedPointWrappedSampler

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

SharedTrilinearClampedSampler

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

SharedTrilinearWrappedSampler

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

ShowDecalsMask

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

SkyAtmosphereAerialPerspectiveStartDepth

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

SkyAtmosphereApplyCameraAerialPerspectiveVolume

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

SkyAtmosphereBottomRadius

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolution

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolutionInv

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLength

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthInv

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

SkyAtmosphereHeightFogContribution

Public variable

TShaderParameterTypeInfo< FLinearColor >::TAlignedType

 

SkyAtmosphereSkyLuminanceFactor

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

SkyAtmosphereTopRadius

Public variable

TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType

 

SkyBentNormalBrickTexture

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

SkyBentNormalTextureSampler

Public variable

TShaderParameterTypeInfo< FVector4[7] >::TAlignedType

 

SkyIrradianceEnvironmentMap

Public variable

TShaderParameterTypeInfo< FLinearColor >::TAlignedType

 

SkyLightColor

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

SkyLightParameters

Public variable

TShaderParameterTypeInfo< FVector4 >::TAlignedType

 

SkyViewLutSizeAndInvSize

Public variable

TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType

 

SkyViewLutTexture

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

SkyViewLutTextureSampler

Public variable

TShaderParameterTypeInfo< FVector >::TAlignedType

 

SkyWorldCameraOrigin

Public variable

TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType

 

SobolSamplingTexture

Public variable

TShaderParameterTypeInfo< FVector4 >::TAlignedType

 

SpecularOverrideParameter

Public variable

TShaderParameterTypeInfo< uint32 >::TAlignedType

 

StateFrameIndex

Public variable

TShaderParameterTypeInfo< uint32 >::TAlignedType

 

StateFrameIndexMod8

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

StereoIPD

Public variable

TShaderParameterTypeInfo< int32 >::TAlignedType

 

StereoPassIndex

Public variable

TShaderParameterTypeInfo< FMatrix >::TAlignedType

 

SVPositionToTranslatedWorld

Public variable

TShaderParameterTypeInfo< FVector4 >::TAlignedType

 

TemporalAAJitter

Public variable

TShaderParameterTypeInfo< FVector4 >::TAlignedType

 

TemporalAAParams

Public variable

TShaderParameterTypeInfo< FVector >::TAlignedType

 

TranslatedWorldCameraOrigin

Public variable

TShaderParameterTypeInfo< FMatrix >::TAlignedType

 

TranslatedWorldToCameraView

Public variable

TShaderParameterTypeInfo< FMatrix >::TAlignedType

 

TranslatedWorldToClip

Public variable

TShaderParameterTypeInfo< FMatrix >::TAlignedType

 

TranslatedWorldToView

Public variable

TShaderParameterTypeInfo< FVector4[[TVC_MAX](API\Runtime\Engine\ETranslucencyVolumeCascade)] >::TAlignedType

 

TranslucencyLightingVolumeInvSize

Public variable

TShaderParameterTypeInfo< FVector4[[TVC_MAX](API\Runtime\Engine\ETranslucencyVolumeCascade)] >::TAlignedType

 

TranslucencyLightingVolumeMin

Public variable

TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType

 

TransmittanceLutTexture

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

TransmittanceLutTextureSampler

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

UnlitViewmodeMask

Public variable

TShaderParameterTypeInfo< FVector >::TAlignedType

 

ViewForward

Public variable

TShaderParameterTypeInfo< FVector4 >::TAlignedType

 

ViewRectMin

Public variable

TShaderParameterTypeInfo< FVector >::TAlignedType

 

ViewRight

Public variable

TShaderParameterTypeInfo< FVector4 >::TAlignedType

 

ViewSizeAndInvSize

Public variable

TShaderParameterTypeInfo< FMatrix >::TAlignedType

 

ViewToClip

Public variable

TShaderParameterTypeInfo< FMatrix >::TAlignedType

 

ViewToClipNoAA

Public variable

TShaderParameterTypeInfo< FMatrix >::TAlignedType

 

ViewToTranslatedWorld

Public variable

TShaderParameterTypeInfo< FVector >::TAlignedType

 

ViewUp

Public variable

TShaderParameterTypeInfo< FVector4 >::TAlignedType

 

VirtualTextureParams

Public variable

TShaderParameterTypeInfo< FVector >::TAlignedType

 

VolumetricFogGridZParams

Public variable

TShaderParameterTypeInfo< FVector >::TAlignedType

 

VolumetricFogInvGridSize

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

VolumetricFogMaxDistance

Public variable

TShaderParameterTypeInfo< FVector2D >::TAlignedType

 

VolumetricFogSVPosToVolumeUV

Public variable

TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType

 

VolumetricLightmapBrickAmbientVector

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

VolumetricLightmapBrickAmbientVectorSampler

Public variable

TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType

 

VolumetricLightmapBrickSHCoefficients0

Public variable

TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType

 

VolumetricLightmapBrickSHCoefficients1

Public variable

TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType

 

VolumetricLightmapBrickSHCoefficients2

Public variable

TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType

 

VolumetricLightmapBrickSHCoefficients3

Public variable

TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType

 

VolumetricLightmapBrickSHCoefficients4

Public variable

TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType

 

VolumetricLightmapBrickSHCoefficients5

Public variable

TShaderParameterTypeInfo< float >::TAlignedType

 

VolumetricLightmapBrickSize

Public variable

TShaderParameterTypeInfo< FVector >::TAlignedType

 

VolumetricLightmapBrickTexelSize

Public variable

TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType

 

VolumetricLightmapIndirectionTexture

Public variable

TShaderParameterTypeInfo< FVector >::TAlignedType

 

VolumetricLightmapIndirectionTextureSize

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

VolumetricLightmapTextureSampler0

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

VolumetricLightmapTextureSampler1

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

VolumetricLightmapTextureSampler2

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

VolumetricLightmapTextureSampler3

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

VolumetricLightmapTextureSampler4

Public variable

TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType

 

VolumetricLightmapTextureSampler5

Public variable

TShaderParameterTypeInfo< FVector >::TAlignedType

 

VolumetricLightmapWorldToUVAdd

Public variable

TShaderParameterTypeInfo< FVector >::TAlignedType

 

VolumetricLightmapWorldToUVScale

Public variable

TShaderParameterTypeInfo< FVector >::TAlignedType

 

WorldCameraMovementSinceLastFrame

Public variable

TShaderParameterTypeInfo< FVector >::TAlignedType

 

WorldCameraOrigin

Public variable

TShaderParameterTypeInfo< FMatrix >::TAlignedType

 

WorldToClip

Public variable

TShaderParameterTypeInfo< FMatrix >::TAlignedType

 

WorldToVirtualTexture

Public variable

TShaderParameterTypeInfo< FVector >::TAlignedType

 

WorldViewOrigin

Public variable

TShaderParameterTypeInfo< FVector4[2] >::TAlignedType

 

XRPassthroughCameraUVs

Constructors

Functions

Name Description

Public function Static

FUniformBufferRHIRef

 

CreateUniformBuffer

(
    const FViewUniformShaderParameters& InContents,
    EUniformBufferUsage InUsage
)

Classes

Name

Description

Public struct

FTypeInfo

Typedefs

Name

Description

zzFuncPtr

zzLastMemberId

zzMemberFunc

zzMemberIdAdaptiveTessellationFactor

zzMemberIdAmbientCubemapIntensity

zzMemberIdAmbientCubemapTint

zzMemberIdAtmosphereInscatterTexture

zzMemberIdAtmosphereInscatterTextureSampler

zzMemberIdAtmosphereIrradianceTexture

zzMemberIdAtmosphereIrradianceTextureSampler

zzMemberIdAtmosphereLightColor

zzMemberIdAtmosphereLightColorGlobalPostTransmittance

zzMemberIdAtmosphereLightDirection

zzMemberIdAtmosphereLightDiscCosHalfApexAngle

zzMemberIdAtmosphereLightDiscLuminance

zzMemberIdAtmosphereTransmittanceTexture

zzMemberIdAtmosphereTransmittanceTextureSampler

zzMemberIdAtmosphericFogAltitudeScale

zzMemberIdAtmosphericFogDensityOffset

zzMemberIdAtmosphericFogDensityScale

zzMemberIdAtmosphericFogDistanceOffset

zzMemberIdAtmosphericFogDistanceScale

zzMemberIdAtmosphericFogGroundOffset

zzMemberIdAtmosphericFogHeightScaleRayleigh

zzMemberIdAtmosphericFogInscatterAltitudeSampleNum

zzMemberIdAtmosphericFogPower

zzMemberIdAtmosphericFogRenderMask

zzMemberIdAtmosphericFogStartDistance

zzMemberIdAtmosphericFogSunDiscScale

zzMemberIdAtmosphericFogSunPower

zzMemberIdbCheckerboardSubsurfaceProfileRendering

zzMemberIdbSubsurfacePostprocessEnabled

zzMemberIdBufferBilinearUVMinMax

zzMemberIdBufferSizeAndInvSize

zzMemberIdCameraAerialPerspectiveVolume

zzMemberIdCameraAerialPerspectiveVolumeSampler

zzMemberIdCameraCut

zzMemberIdCameraViewToTranslatedWorld

zzMemberIdCircleDOFParams

zzMemberIdClipToPrevClip

zzMemberIdClipToTranslatedWorld

zzMemberIdClipToView

zzMemberIdClipToWorld

zzMemberIdConstantWaterDepth

zzMemberIdCullingSign

zzMemberIdCursorPosition

zzMemberIdDeltaTime

zzMemberIdDemosaicVposOffset

zzMemberIdDepthOfFieldFarTransitionRegion

zzMemberIdDepthOfFieldFocalDistance

zzMemberIdDepthOfFieldFocalLength

zzMemberIdDepthOfFieldFocalRegion

zzMemberIdDepthOfFieldNearTransitionRegion

zzMemberIdDepthOfFieldScale

zzMemberIdDepthOfFieldSensorWidth

zzMemberIdDiffuseOverrideParameter

zzMemberIdDirectionalLightColor

zzMemberIdDirectionalLightDirection

zzMemberIdDirectionalLightShadowingBrickTexture

zzMemberIdDirectionalLightShadowingTextureSampler

zzMemberIdDistanceFieldAOSpecularOcclusionMode

zzMemberIdDistantSkyLightLutTexture

zzMemberIdDistantSkyLightLutTextureSampler

zzMemberIdEyeToPixelSpreadAngle

zzMemberIdFarShadowStaticMeshLODBias

zzMemberIdFieldOfViewWideAngles

zzMemberIdFrameNumber

zzMemberIdGameTime

zzMemberIdGeneralPurposeTweak

zzMemberIdGlobalClippingPlane

zzMemberIdGlobalDistanceFieldSampler0

zzMemberIdGlobalDistanceFieldSampler1

zzMemberIdGlobalDistanceFieldSampler2

zzMemberIdGlobalDistanceFieldSampler3

zzMemberIdGlobalDistanceFieldTexture0

zzMemberIdGlobalDistanceFieldTexture1

zzMemberIdGlobalDistanceFieldTexture2

zzMemberIdGlobalDistanceFieldTexture3

zzMemberIdGlobalVolumeCenterAndExtent

zzMemberIdGlobalVolumeDimension

zzMemberIdGlobalVolumeTexelSize

zzMemberIdGlobalVolumeWorldToUVAddAndMul

zzMemberIdHairRenderInfo

zzMemberIdHDR32bppEncodingMode

zzMemberIdHMDEyePaddingOffset

zzMemberIdHMDViewNoRollRight

zzMemberIdHMDViewNoRollUp

zzMemberIdIndirectCapsuleSelfShadowingIntensity

zzMemberIdIndirectLightingCacheShowFlag

zzMemberIdIndirectLightingColorScale

zzMemberIdInvDeviceZToWorldZTransform

zzMemberIdLightmapSceneData

zzMemberIdMaterialTextureBilinearClampedSampler

zzMemberIdMaterialTextureBilinearWrapedSampler

Same as Wrap_WorldGroupSettings and Clamp_WorldGroupSettings, but with mipbias=MaterialTextureMipBias.

zzMemberIdMaterialTextureDerivativeMultiply

zzMemberIdMaterialTextureMipBias

zzMemberIdMaxGlobalDistance

zzMemberIdMinRoughness

zzMemberIdMobilePreviewMode

zzMemberIdMotionBlurNormalizedToPixel

zzMemberIdNearPlane

zzMemberIdNormalCurvatureToRoughnessScaleBias

zzMemberIdNormalOverrideParameter

zzMemberIdNumSceneColorMSAASamples

zzMemberIdOneOverPreExposure

zzMemberIdOutOfBoundsMask

zzMemberIdPerlinNoise3DTexture

zzMemberIdPerlinNoise3DTextureSampler

zzMemberIdPerlinNoiseGradientTexture

zzMemberIdPerlinNoiseGradientTextureSampler

zzMemberIdPreExposure

zzMemberIdPreIntegratedBRDF

zzMemberIdPreIntegratedBRDFSampler

zzMemberIdPrevCameraViewToTranslatedWorld

zzMemberIdPrevClipToView

zzMemberIdPrevFieldOfViewWideAngles

zzMemberIdPrevFrameGameTime

zzMemberIdPrevFrameRealTime

zzMemberIdPreViewTranslation

zzMemberIdPrevInvViewProj

zzMemberIdPrevPreViewTranslation

zzMemberIdPrevProjection

zzMemberIdPrevScreenToTranslatedWorld

zzMemberIdPrevTranslatedWorldToCameraView

zzMemberIdPrevTranslatedWorldToClip

zzMemberIdPrevTranslatedWorldToView

zzMemberIdPrevViewProj

zzMemberIdPrevViewRotationProj

zzMemberIdPrevViewToClip

zzMemberIdPrevViewToTranslatedWorld

zzMemberIdPrevWorldCameraOrigin

zzMemberIdPrevWorldViewOrigin

zzMemberIdPrimitiveSceneData

zzMemberIdPrimitiveSceneDataTexture

zzMemberIdRandom

zzMemberIdRealTime

zzMemberIdReflectionCubemapMaxMip

zzMemberIdReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight

zzMemberIdRenderingReflectionCaptureMask

zzMemberIdRoughnessOverrideParameter

zzMemberIdScreenPositionScaleBias

zzMemberIdScreenToTranslatedWorld

zzMemberIdScreenToViewSpace

zzMemberIdScreenToWorld

zzMemberIdSharedBilinearClampedSampler

zzMemberIdSharedBilinearWrappedSampler

zzMemberIdSharedPointClampedSampler

zzMemberIdSharedPointWrappedSampler

zzMemberIdSharedTrilinearClampedSampler

zzMemberIdSharedTrilinearWrappedSampler

zzMemberIdShowDecalsMask

zzMemberIdSkyAtmosphereAerialPerspectiveStartDepth

zzMemberIdSkyAtmosphereApplyCameraAerialPerspectiveVolume

zzMemberIdSkyAtmosphereBottomRadius

zzMemberIdSkyAtmosphereCameraAerialPerspectiveVolumeDepthResolution

zzMemberIdSkyAtmosphereCameraAerialPerspectiveVolumeDepthResolutionInv

zzMemberIdSkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLength

zzMemberIdSkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthInv

zzMemberIdSkyAtmosphereHeightFogContribution

zzMemberIdSkyAtmosphereSkyLuminanceFactor

zzMemberIdSkyAtmosphereTopRadius

zzMemberIdSkyBentNormalBrickTexture

zzMemberIdSkyBentNormalTextureSampler

zzMemberIdSkyIrradianceEnvironmentMap

zzMemberIdSkyLightColor

zzMemberIdSkyLightParameters

zzMemberIdSkyViewLutSizeAndInvSize

zzMemberIdSkyViewLutTexture

zzMemberIdSkyViewLutTextureSampler

zzMemberIdSkyWorldCameraOrigin

zzMemberIdSobolSamplingTexture

zzMemberIdSpecularOverrideParameter

zzMemberIdStateFrameIndex

zzMemberIdStateFrameIndexMod8

zzMemberIdStereoIPD

zzMemberIdStereoPassIndex

zzMemberIdSVPositionToTranslatedWorld

zzMemberIdTemporalAAJitter

zzMemberIdTemporalAAParams

zzMemberIdTranslatedWorldCameraOrigin

zzMemberIdTranslatedWorldToCameraView

zzMemberIdTranslatedWorldToClip

zzMemberIdTranslatedWorldToView

zzMemberIdTranslucencyLightingVolumeInvSize

zzMemberIdTranslucencyLightingVolumeMin

zzMemberIdTransmittanceLutTexture

zzMemberIdTransmittanceLutTextureSampler

zzMemberIdUnlitViewmodeMask

zzMemberIdViewForward

zzMemberIdViewRectMin

zzMemberIdViewRight

zzMemberIdViewSizeAndInvSize

zzMemberIdViewToClip

zzMemberIdViewToClipNoAA

zzMemberIdViewToTranslatedWorld

zzMemberIdViewUp

zzMemberIdVirtualTextureParams

zzMemberIdVolumetricFogGridZParams

zzMemberIdVolumetricFogInvGridSize

zzMemberIdVolumetricFogMaxDistance

zzMemberIdVolumetricFogSVPosToVolumeUV

zzMemberIdVolumetricLightmapBrickAmbientVector

zzMemberIdVolumetricLightmapBrickAmbientVectorSampler

zzMemberIdVolumetricLightmapBrickSHCoefficients0

zzMemberIdVolumetricLightmapBrickSHCoefficients1

zzMemberIdVolumetricLightmapBrickSHCoefficients2

zzMemberIdVolumetricLightmapBrickSHCoefficients3

zzMemberIdVolumetricLightmapBrickSHCoefficients4

zzMemberIdVolumetricLightmapBrickSHCoefficients5

zzMemberIdVolumetricLightmapBrickSize

zzMemberIdVolumetricLightmapBrickTexelSize

zzMemberIdVolumetricLightmapIndirectionTexture

zzMemberIdVolumetricLightmapIndirectionTextureSize

zzMemberIdVolumetricLightmapTextureSampler0

zzMemberIdVolumetricLightmapTextureSampler1

zzMemberIdVolumetricLightmapTextureSampler2

zzMemberIdVolumetricLightmapTextureSampler3

zzMemberIdVolumetricLightmapTextureSampler4

zzMemberIdVolumetricLightmapTextureSampler5

zzMemberIdVolumetricLightmapWorldToUVAdd

zzMemberIdVolumetricLightmapWorldToUVScale

zzMemberIdWorldCameraMovementSinceLastFrame

zzMemberIdWorldCameraOrigin

zzMemberIdWorldToClip

zzMemberIdWorldToVirtualTexture

zzMemberIdWorldViewOrigin

zzMemberIdXRPassthroughCameraUVs

zzTThisStruct

Constants

Name

Description

StaticStructMetadata

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