AActor::AttachToComponent

Attaches the RootComponent of this Actor to the supplied component, optionally at a named socket.

Windows
MacOS
Linux

Syntax

void AttachToComponent
(
    USceneComponent * Parent,
    const FAttachmentTransformRules & AttachmentRules,
    FName SocketName
)

Remarks

Attaches the RootComponent of this Actor to the supplied component, optionally at a named socket. It is not valid to call this on components that are not Registered.

Parameters

Parameter

Description

Parent

Parent to attach to.

AttachmentRules

How to handle transforms and welding when attaching.

SocketName

Optional socket to attach to on the parent.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback