AActor::CalculateComponentsBoundingBoxInLocalSpace

Calculates the actor space bounding box of all components in this Actor.

Windows
MacOS
Linux

Syntax

virtual FBox CalculateComponentsBoundingBoxInLocalSpace
(
    bool bNonColliding
) const

Remarks

Calculates the actor space bounding box of all components in this Actor. This is slower than GetComponentsBoundingBox(), because the local bounds of the components are not cached they are recalculated every time this function is called.

Parameters

Parameter

Description

bNonColliding

Indicates that you want to include non-colliding components in the bounding box

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp

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