AActor::CanBeInCluster

Called during cluster construction if the object can be added to a cluster

Windows
MacOS
Linux

Override Hierarchy

UObjectBaseUtility::CanBeInCluster()

AActor::CanBeInCluster()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

virtual bool CanBeInCluster() const

Remarks

Called during cluster construction if the object can be added to a cluster

Returns

true if this object can be inside of a cluster

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