AActor::Destroyed

Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending

Windows
MacOS
Linux

Override Hierarchy

Syntax

virtual void Destroyed()

Remarks

Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp

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