AActor::DetachAllSceneComponents

Detaches all SceneComponents in this Actor from the supplied parent SceneComponent.

Windows
MacOS
Linux

Syntax

void DetachAllSceneComponents
(
    class USceneComponent * InParentComponent,
    const FDetachmentTransformRules & DetachmentRules
)

Remarks

Detaches all SceneComponents in this Actor from the supplied parent SceneComponent.

Parameters

Parameter

Description

InParentComponent

SceneComponent to detach this actor's components from

DetachmentRules

Rules to apply when detaching components

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback