EActorBeginPlayState

Enum defining if BeginPlay has started or finished

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

enum EActorBeginPlayState
{
    HasNotBegunPlay,
    BeginningPlay,
    HasBegunPlay,
}

Values

Name

Description

HasNotBegunPlay

BeginningPlay

HasBegunPlay

Remarks

Enum defining if BeginPlay has started or finished

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