AActor::GetReferencedContentObjects

Used by the "Sync to Content Browser" right-click menu option in the editor.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/ActorEditor.cpp

Syntax

virtual bool GetReferencedContentObjects
(
    TArray< UObject * > & Objects
) const

Remarks

Used by the "Sync to Content Browser" right-click menu option in the editor.

Returns

Whether the object references content (all overrides of this function should return true)

Parameters

Parameter

Description

Objects

Array to add content object references to.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback