AActor::IsAttachedTo

Iterates up the attachment chain to see whether or not this Actor is attached to the given Actor

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

virtual bool IsAttachedTo
(
    const AActor * Other
) const

Remarks

Iterates up the attachment chain to see whether or not this Actor is attached to the given Actor

Returns

true if this Actor is attached on Other Actor

Parameters

Parameter

Description

Other

the Actor to test for

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