AActor::IsBasedOnActor

Iterates up the movement base chain to see whether or not this Actor is based on the given Actor, defaults to checking attachment

Windows
MacOS
Linux

Override Hierarchy

AActor::IsBasedOnActor()

APawn::IsBasedOnActor()

Syntax

virtual bool IsBasedOnActor
(
    const AActor * Other
) const

Remarks

Iterates up the movement base chain to see whether or not this Actor is based on the given Actor, defaults to checking attachment

Returns

true if this Actor is based on Other Actor

Parameters

Parameter

Description

Other

the Actor to test for

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback