AActor::IsComponentRelevantForNavigation

Check if owned component should be relevant for navigation Allows implementing master switch to disable e.g. collision export in projectiles

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

virtual bool IsComponentRelevantForNavigation
(
    UActorComponent * Component
) const

Remarks

Check if owned component should be relevant for navigation Allows implementing master switch to disable e.g. collision export in projectiles

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