AActor::IsEditorOnly

Called during saving to determine if the object is forced to be editor only or not

Windows
MacOS
Linux

Override Hierarchy

Syntax

virtual bool IsEditorOnly() const

Remarks

Called during saving to determine if the object is forced to be editor only or not

Returns

true if this object should never be loaded outside the editor

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp

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