AActor::IsReplayRelevantFor

Checks to see if this actor is relevant for a recorded replay

Windows
MacOS
Linux

Override Hierarchy

Syntax

virtual bool IsReplayRelevantFor
(
    const AActor * RealViewer,
    const AActor * ViewTarget,
    const FVector & SrcLocation,
    const float CullDistanceSquared
) const

Remarks

Checks to see if this actor is relevant for a recorded replay

Returns

bool - true if this actor is replay relevant to the client associated with RealViewer

Parameters

Parameter

Description

RealViewer

is the "controlling net object" associated with the client for which network relevancy is being checked (typically player controller)

ViewTarget

is the Actor being used as the point of view for the RealViewer

SrcLocation

is the viewing location

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/ActorReplication.cpp

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback