AActor::K2_SetActorLocationAndRotation

Move the actor instantly to the specified location and rotation.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

bool K2_SetActorLocationAndRotation
(
    FVector NewLocation,
    FRotator NewRotation,
    bool bSweep,
    FHitResult & SweepHitResult,
    bool bTeleport
)

Remarks

Move the actor instantly to the specified location and rotation.

Returns

Whether the rotation was successfully set.

Parameters

Parameter

Description

NewLocation

The new location to teleport the Actor to.

NewRotation

The new rotation for the Actor.

bSweep

Whether we sweep to the destination location, triggering overlaps along the way and stopping short of the target if blocked by something. Only the root component is swept and checked for blocking collision, child components move without sweeping. If collision is off, this has no effect.

bTeleport

Whether we teleport the physics state (if physics collision is enabled for this object). If true, physics velocity for this object is unchanged (so ragdoll parts are not affected by change in location). If false, physics velocity is updated based on the change in position (affecting ragdoll parts). If CCD is on and not teleporting, this will affect objects along the entire swept volume.

SweepHitResult

The hit result from the move if swept.

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