AActor::K2_SetActorRotation

Set the Actor's rotation instantly to the specified rotation.

Windows
MacOS
Linux

Syntax

bool K2_SetActorRotation
(
    FRotator NewRotation,
    bool bTeleportPhysics
)

Remarks

Set the Actor's rotation instantly to the specified rotation.

Returns

Whether the rotation was successfully set.

Parameters

Parameter

Description

NewRotation

The new rotation for the Actor.

bTeleportPhysics

Whether we teleport the physics state (if physics collision is enabled for this object). If true, physics velocity for this object is unchanged (so ragdoll parts are not affected by change in location). If false, physics velocity is updated based on the change in position (affecting ragdoll parts).

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback