AActor::PostActorCreated

Called when an actor is done spawning into the world (from [UWorld::SpawnActor](API\Runtime\Engine\Engine\UWorld\SpawnActor\6)), both in the editor and during gameplay For actors with a root component, the location and rotation will have already been set.

Windows
MacOS
Linux

Override Hierarchy

Syntax

virtual void PostActorCreated()

Remarks

Called when an actor is done spawning into the world (from UWorld::SpawnActor), both in the editor and during gameplay For actors with a root component, the location and rotation will have already been set. This is called before calling construction scripts, but after native components have been created

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp

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