AActor::ProcessEvent

Called by VM to execute a [UFunction](API\Runtime\CoreUObject\UObject\UFunction) with a filled in [UStruct](API\Runtime\CoreUObject\UObject\UStruct) of parameters

Windows
MacOS
Linux

Override Hierarchy

UObject::ProcessEvent()

AActor::ProcessEvent()

Syntax

virtual void ProcessEvent
(
    UFunction * Function,
    void * Parms
)

Remarks

Called by VM to execute a UFunction with a filled in UStruct of parameters

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp

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