AActor::ReceiveActorBeginOverlap

Event when this actor overlaps another actor, for example a player walking into a trigger.

Windows
MacOS
Linux

Syntax

void ReceiveActorBeginOverlap
(
    AActor * OtherActor
)

Remarks

Event when this actor overlaps another actor, for example a player walking into a trigger. For events when objects have a blocking collision, for example a player hitting a wall, see 'Hit' events.

Components on both this and the other Actor must have bGenerateOverlapEvents set to true to generate overlap events.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback