AActor::ReceiveEndPlay

Event to notify blueprints this actor is being deleted or removed from a level.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

void ReceiveEndPlay
(
    EEndPlayReason::Type EndPlayReason
)

Remarks

Event to notify blueprints this actor is being deleted or removed from a level.

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