AActor::ReregisterComponentsWhenModified

Returns true if the component is allowed to re-register its components when modified.

Windows
MacOS
Linux

Syntax

bool ReregisterComponentsWhenModified() const

Remarks

Returns true if the component is allowed to re-register its components when modified. False for CDOs or PIE instances.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/ActorEditor.cpp

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback