AActor::RewindForReplay

Called on the actor before checkpoint data is applied during a replay.

Windows
MacOS
Linux

Syntax

virtual void RewindForReplay()

Remarks

Called on the actor before checkpoint data is applied during a replay. Only called if bReplayRewindable is set.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp

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