JumpMaxHoldTime

The max time the jump key can be held.

Windows
MacOS
Linux

Syntax

float JumpMaxHoldTime

Remarks

The max time the jump key can be held. Note that if StopJumping() is not called before the max jump hold time is reached, then the character will carry on receiving vertical velocity. Therefore it is usually best to call StopJumping() when jump input has ceased (such as a button up event).

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