Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h |
Include |
#include "GameFramework/HUD.h" |
Source |
/Engine/Source/Runtime/Engine/Private/HUD.cpp |
static void
AddComponentOwnerToDebugList
(
UActorComponent
* InComponent,
TArray
< AActor
* > & InOutList,
UWorld
* InWorld
)
Utility function to add a component's owner to our consideration list for 'showdebug'