AHUD::DrawMaterialSimple

Draws a material-textured quad on the HUD. Assumes UVs such that the entire material is shown.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h

Include

#include "GameFramework/HUD.h"

Source

/Engine/Source/Runtime/Engine/Private/HUD.cpp

Syntax

void DrawMaterialSimple
(
    UMaterialInterface * Material,
    float ScreenX,
    float ScreenY,
    float ScreenW,
    float ScreenH,
    float Scale,
    bool bScalePosition
)

Remarks

Draws a material-textured quad on the HUD. Assumes UVs such that the entire material is shown.

Parameters

Parameter

Description

Material

Material to use

ScreenX

Screen-space X coordinate of upper left corner of the quad.

ScreenY

Screen-space Y coordinate of upper left corner of the quad.

ScreenW

Screen-space width of the quad (in pixels).

ScreenH

Screen-space height of the quad (in pixels).

Scale

Amount to scale the entire texture (horizontally and vertically)

bScalePosition

Whether the "Scale" parameter should also scale the position of this draw call.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback