AHUD::DrawTextureSimple

Draws a textured quad on the HUD. Assumes 1:1 texel density.

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h

Include

#include "GameFramework/HUD.h"

Source

/Engine/Source/Runtime/Engine/Private/HUD.cpp

Syntax

void DrawTextureSimple
(
    UTexture * Texture,
    float ScreenX,
    float ScreenY,
    float Scale,
    bool bScalePosition
)

Remarks

Draws a textured quad on the HUD. Assumes 1:1 texel density.

Parameters

Parameter

Description

Texture

Texture to draw.

ScreenX

Screen-space X coordinate of upper left corner of the quad.

ScreenY

Screen-space Y coordinate of upper left corner of the quad.

Scale

Scale multiplier to control size of the text.

bScalePosition

Whether the "Scale" parameter should also scale the position of this draw call.

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